THE ARSENAL SYSTEM
Forge your loadout.
Choose your hero. Shape your talents and attributes. Forge your arsenal.
Development reference · 28 October 2026
YOUR EQUIPMENT
Choose your arsenal.
Select a slot to browse compatible items. Two-handed weapons use both hands.
CHARACTER ARTWORK · BONUSES APPLY TO YOUR PLANNED HERO
SHAPE YOUR HERO
Your talent tree.
One talent point per hero level. All talent sections share this budget. Lowering level or changing form refunds ranks that no longer meet requirements. Evolved form assumes you have completed the in-game evolution.
Profession, guild and learned-ability requirements
Enter your character’s progress to unlock eligible talents. These values only control requirements; they do not add unrelated progress bonuses.
SHAPE YOUR STRENGTH
Allocate your attributes.
Three points per hero level. Each rank costs one point through 300; further ranks cost two. Gear bonuses do not spend points or satisfy base-attribute requirements.
How attribute bonuses are calculated
Allocated attributes and equipment attributes are tracked separately. Allocated Lifeforce grants 2 life regeneration per second per point; equipment Lifeforce grants 0.5. Both grant 250 life per point.
Allocated Endurance grants 0.02% spell absorption per point in the current allocation code; equipment Endurance currently grants none. The game’s tooltip, saved-state and retraining calculations disagree here. This planner follows fresh allocation.
Resetting attributes here preserves your equipment. It does not change your game character.
EVERY BONUS ACCOUNTED FOR
Follow the numbers.
Bonuses above your hero’s starting stats. Attribute and gear columns include their derived Strength, Magicka, life and mana contributions. Talents have their own contribution column.
| Bonus | Attributes | Equipment | Talents | Combined |
|---|
Attack interval estimate
Uses the current game’s Athletics, Agility and equipment haste formula. Starting Agility must be entered for your hero; talent haste is included; temporary buffs and other sources are outside this estimate.
BEYOND THE NUMBERS
Effects & requirements.
What this planner includes
All 730 entries in the current equipment tables, including fused Sets, Exquisite, Relic and Ultimate items. A Set occupies its dedicated slot and activates its own stats; it is not a multi-piece threshold bonus.
Major attributes produce their verified secondary bonuses. Native Strength adds 20 life per point, and Magicka adds 2 mana. Selecting a primary attribute includes its bonus attack damage.
Hero level scales wand Magicka as if the wand were equipped at that level. Equipment-granted abilities are tracked once even when multiple items grant the same effect. Triggered abilities and conditional damage are not simulated.
Permanent talent stats and weapon proficiency are included. Summon stats and ability multipliers appear in their own rows. Temporary buffs, triggered effects and ability-specific rank effects are listed separately. Rolled affixes, separate enchantments, hero starting stats and difficulty are not included. Named enhanced/reforged equipment uses its own table values. Two legacy entries and one unnamed development relic are marked with availability warnings. Released versions can differ from this development reference. Swords of the Angels follows the current game’s purchase rules, which do not enforce the listed Aurora prerequisite.
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